By CardCount Academy · Reviewed · 8 min read
The true count is the running count divided by the decks still to be dealt. The running count you track card by card. The other half of the fraction — decks remaining — you have to estimate by eye, in a glance, without stopping the game. This guide is about that glance.
Look at the discard tray, not the shoe
The shoe hides most of its cards inside a plastic box at an angle, which makes it hard to judge. The discard tray is an open stack standing on the table. So counters estimate what has been played and subtract:
Decks remaining = decks in the game − decks in the discard tray.
In a six-deck game with about two decks in the tray, four remain. The cards behind the cut card are never dealt, but they still count as "remaining": they are unseen, and any of them could just as well have been in front of the cut card.
Build a picture of one deck
A 52-card deck is a little over half an inch thick — roughly 1.5 centimeters. Six decks stack to about 9 centimeters. Those numbers are less useful than the picture, so make the picture:
- Get several decks of ordinary playing cards. Old ones are fine.
- Stack exactly one deck, two decks, three decks. Look at each from the side and from above at an angle, as you would at a table.
- Make half-deck stacks (26 cards) and learn the difference between 1, 1½ and 2 decks.
- Have someone hand you a random stack. Guess to the nearest half deck, then count it.
Ten minutes of this is usually enough to become reliable to within half a deck. The skill fades without use, so repeat it occasionally. Casino cards may be slightly thicker or thinner than yours; if you play, check your reference against the tray of the game in front of you.
How precise do you need to be?
Less than you might think early in the shoe, and more near the end. An error of half a deck matters little when four or five decks remain, and a lot when only one does:
- Running count +8 with 4 decks left is a true count of +2. If you misjudge it as 4½ or 3½ decks, you still get +1 or +2 after rounding down.
- Running count +8 with 1½ decks left is +5. Misjudge it as 1 deck and you get +8; as 2 decks, +4.
The practical rule: estimate to the nearest whole deck in the first half of a shoe, and to the nearest half deck in the second half. The tools on this site estimate to the nearest half deck throughout and round the result down.
Conversion table
These are Hi-Lo true counts for common combinations, rounded down — the same calculation the quiz and simulator use. Reading across a row shows how the same running count grows in value as the shoe runs out.
| Running count | 5 left | 4 left | 3 left | 2 left | 1.5 left | 1 left |
|---|---|---|---|---|---|---|
| +3 | 0 | 0 | +1 | +1 | +2 | +3 |
| +5 | +1 | +1 | +1 | +2 | +3 | +5 |
| +6 | +1 | +1 | +2 | +3 | +4 | +6 |
| +8 | +1 | +2 | +2 | +4 | +5 | +8 |
| +10 | +2 | +2 | +3 | +5 | +6 | +10 |
| +12 | +2 | +3 | +4 | +6 | +8 | +12 |
Make the division easy
Dividing by 2½ in your head while a dealer waits is unpleasant. Three habits make it quick.
Double both numbers for half decks
+7 divided by 3½ is the same as +14 divided by 7: a true count of +2. +9 divided by 1½ is +18 divided by 3: +6.
Ask the question backwards
You rarely need the exact true count — you need to know whether it has reached a threshold. To bet at a true count of +2 with three decks left, the question is simply: is the running count at least +6? Multiplying the threshold by the decks remaining is easier than dividing.
Convert only when it matters
If the running count is negative or close to zero, the true count is too, whatever the decks. Convert before you bet and at a close playing decision, not after every card.
Common mistakes
- Dividing by the decks played. The divisor is what is left, not what is in the tray.
- Dividing by the total. Using "six" all the way through a six-deck shoe understates every count after the first few rounds.
- Forgetting the cards on the table. In a full round at a busy table, 15 to 20 cards are out but not yet in the tray. Late in the shoe that is a third of a deck.
- Staring. One glance when the dealer clears the round is enough. A long look loses your running count and draws attention.
- Losing the running count while estimating. Lock in the running count first, then look.
When you don't have to estimate at all
Unbalanced systems such as KO are designed to avoid this step: they start from a number that depends on the decks in play, and the running count alone tells you when to raise your bet. The price is a little accuracy when the count is far from the pivot point. If deck estimation is what is holding you back, an unbalanced count is a legitimate answer rather than a shortcut.
A two-minute drill
Open the true count quiz and answer twenty questions. If whole decks are easy, switch the level up so half decks appear. Then deal a few shoes in the simulator: before each bet, say the true count to yourself and check it against the number on screen. When the two agree for a whole shoe, you have the skill.
Educational content only. Card counting does not guarantee winnings, casinos can limit or refuse play, and laws differ by location. Read the disclaimer and, if gambling stops being fun, our responsible gambling page.
Sources and further reading
- Stanford Wong, Professional Blackjack (Pi Yee Press).
- Don Schlesinger, Blackjack Attack: Playing the Pros' Way (RGE Publishing) — origin of the "Illustrious 18".
- Wizard of Odds — Introduction to the High-Low Card Counting Strategy